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The tech is coming from the University of Southern California’s Institute for Creative Technologies, where a team has built a toolkit, dubbed the Flexible Action and Articulated Skeleton Toolkit, which lets them quickly harness Kinect’s various image processing and motion-sensing powers to whatever bits of code they desire. This middleware, with some tweaks, lets FAAST quickly facilitate “integration of full-body control with games and VR applications,” via a clever processing server that streams the user’s skeleton pattern, including body position and gestures which can be mapped onto keyboard controls.






Carrera Digital 124 Classic Legends

  • Chevrolet Corvette Grand Sport 1964 Sebring 12h 1964
  • 1 Ferrari 250 GTO 1962 Sebring 12h 1964
  • 1 Connecting track with Black Box
  • 2 Digital 124 lane change sections (4 track sections)
  • 1 Crossing (4 Track sections)
  • 7 Standard straights
  • 12 Curves 1/60 degree
  • 2 Digital speed controllers
  • 1 Transformer
  • Outside shoulders for curves
  • Inside shoulders for curves
  • Shoulder connecting sections
  • Track supports. Guardrails
  • Track section bolts
  • Replacement contacts
  • Accessories
  • Instructions
  • Dimensions when assembled: 255 x 309 cm/8.37 x 10.14 ft.
  • Track length: 9,3 m/30.51 ft.

I’ve told you about the games, I’ve told you about the jams. But tell me, how many people have the talent to play Sonic the Hedgehog on the Game Gear without even having a cartridge inside it?

Using the music to the most well known Sonic level ever (that’s the Green Hill Zone for those keeping score), DeStorm lays down a track to jam while thinking of all those girls you surely couldn’t talk to because you were too busy trying to get all the Chaos Emeralds in Sonic 3 & Knuckles. Though I’m not sure what Pac-Man 3 is, you owe it to yourself to listen to his jam. Because, I mean, c’mon.

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